Most Favorite
Sound! Euphonium
After swearing off music due to an incident at the middle school regional concert band competition, euphonist Kumiko Oumae enters high school hoping for a fresh start. As fate would have it, she ends up being surrounded by people with an interest in the high school brass band. Kumiko finds the motivation she needs to make music once more with the help of her bandmates, some of whom are new like novice tubist Hazuki Katou; veteran contrabassist Sapphire Kawashima; and band vice president and fellow euphonist Asuka Tanaka. Others are old friends, like Kumiko's childhood friend and hornist-turned-trombonist Shuuichi Tsukamoto, and trumpeter and bandmate from middle school, Reina Kousaka.
However, in the band itself, chaos reigns supreme. Despite their intention to qualify for the national band competition, as they currently are, just competing in the local festival will be a challenge—unless the new band advisor Noboru Taki does something about it.
From the studio that animated Suzumiya Haruhi no Yuuutsu, Kyoto Animation's Hibike! Euphonium is a fresh and musical take on the slice-of-life staple that is the high school student's struggle to deal with their past, find romance, and realize their dreams and aspirations.
TV
23m
Let This Grieving Soul Retire
As dungeon-like treasure vaults started appearing throughout the land, more and more people began signing up as treasure hunters—risking their lives to obtain the vast riches and ancient relics inside. In the imperial capital of Zebrudia, the top hunter party is the Grieving Souls—a group of six childhood friends led by Krai Andrey, who is thought to be the strongest of them due to having a reputed wide array of skills.
However, Krai actually has no special talent. His accomplishments are actually the result of his friends being overpowered. Krai has repeatedly attempted to leave the party out of fear his lack of aptitudes would one day cause his companions' downfall. Nevertheless, everyone around Krai thinks differently, making him feel obligated to remain the group's leader.
TV
23m
Le Cirque de Karakuri
Narumi Katou is a middle-aged man who suffers from the bizarre ZONAPHA Syndrome: a rare and inexplicable disease that causes its victims to endure severe seizures at random, with the only cure being to watch someone laugh. One day, during Narumi's part time job, a young boy with a giant suitcase fleeing from three adults runs into him. The boy introduces himself as Masaru Saiga, the new owner of the famous Saiga Enterprises following his father's recent death. However, other members of his family are trying to assassinate him and claim the fortune for themselves.
Determined to save the child, Narumi helps Masaru escape and ends up fighting the pursuers, only to discover that they are sentient humanoid puppets with superhuman strength. As Narumi is about to lose, a white-haired girl suddenly joins the fray and swiftly summons yet another puppet from the boy's suitcase, claiming herself to be Shirogane, Masaru's guardian.
Karakuri Circus follows three people from different backgrounds whose fates intertwine and diverge as they unravel the mysteries of an ancient tale of love and betrayal, and the long, ancient battle between humans and puppets.
[Written by MAL Rewrite]
TV
24m
Chihayafuru
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya. The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata's passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta. Along with the prodigy Arata and her haughty but hard-working friend Taichi Mashima, she joins the local Shiranami Society. The trio spends their idyllic childhood days playing together, until circumstances split them up.
Now in high school, Chihaya has grown into a karuta freak. She aims to establish the Municipal Mizusawa High Competitive Karuta Club, setting her sights on the national championship at Omi Jingu. Reunited with the now indifferent Taichi, Chihaya's dream of establishing a karuta team is only one step away from becoming true: she must bring together members with a passion for the game that matches her own.
TV
22m
Samurai Girls
TV
24m
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Movie
110m
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Special
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TV
23m
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Movie
1m
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ONA
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TV
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TV
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TV
24m
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TV
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TV
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ONA
4m
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TV
23m
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TV
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OVA
23m
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TV
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TV
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